![cubify sense 2 cubify sense 2](https://static.wixstatic.com/media/e78c1e_b8ad61c699ae4de1b6a3011bc06b23b2.jpg)
I would definitely try it before spending a lot of money on a scanner because the other dedicated scanners on the market still require manipulation after the scan.
![cubify sense 2 cubify sense 2](https://preview.free3d.com/img/2017/06/2162662262928573798/5wgryc1c-900.jpg)
It's not perfect but it's not $400 dollars either.
![cubify sense 2 cubify sense 2](https://i.ytimg.com/vi/kUkXucSrjkA/maxresdefault.jpg)
The Kinect works better for me if I leave it stationary and rotate the person or object.
#CUBIFY SENSE 2 PRO#
The Skanect Pro will export unlimited faces and only needs minor fixes such as fixing the top of the head that is usually flat after scanning. Even if it looks really rough (triangulated), you won't notice it too much after it's printed. You can make it work with free version if you bring it into meshmixer and clean it up. I did however buy the "Pro" license for Skanect ($118.00 from Studica) because the free version will only export 5000 faces (which looks pretty bad). I had better luck with "Skanect" than I did with "Reconstruct Me" Sorry I don't have the links but the information is there if you search for "Kinect for 3D scanning", I think "Instructables" was one of the web sites that lists everything you need. You will need to download the SDK package from Microsoft (also free) in order to connect it to your computer. I use it with "Skanect" to capture and "Meshmixer" to do final clean-ups (both free). Then I read about using the Kinect sensor and how it was ok for people. I recently bought a used Xbox360 Kinect (with adapter) at Game Stop for $25 after testing the one that my grandkids have and it works ok (see my avatar), I also researched scanners and was leaning toward the Cubify Sense scanner since I already use some modeling software from 3D systems, but $400 dollars was just too much money for something that won't pick up small detailed objects.